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reference:layers

Layer

LAYER LayerID [,CompositeType [,CompositeColor]]

Set the layer

Arguments

LayerID

Layer ID to set: 0 to 7

CompositeType

0 Do not compose (overwrite)
1 Simple Composite
2 Additive Composite
3 Multiplication Composite
4 Screen Composite

・If not specified, 0 (Do not compose) is specified.

CompositeColor

Color code to multiply the layer at the time of composition

・See GCOLOR for a description of color codes.
・If not specified, &HFFFFFFFF(white=do not change color) is specified.

LFILTER LayerID,FilterType,FilterParameters
LFILTER LayerID[,0]

Apply filter to the specified layer

Arguments

LayerID

ID of the layer to set the filter: 0 to 7

FilterType

0 No Filter
1 Mosaic
2 Blur
3 Horizontal Raster Deformation
4 Vertical Raster Deformation
5 Color Conversion

・0, if not specified.

FilterParameters

Set different parameters for each filter type

1 (Mosaic) Int (Size of Mosaic)
2 (Blur) Int (Blur Amount)
3,4 (Raster Deformation) Real Array (Deformation Information), Int (Repeat)
5 (Color Conversion) Real (Hue), Real (Saturation), Real (Brightness)

・The larger the mosaic size, the rougher the image.
・The larger the blur amount, the more blurred the image.
・The deformation information array is a 2D Real array, and the number of elements in the 2D must be 2 or 4.
・When the number of elements in the deformation information array is 2, the offset and scale values ​​are continuous.
・When the number of elements in the deformation information array is 4, X offset, X scale, Y offset, and Y scale are consecutive.
・The offset of the deformation information array is specified with the screen width or height as 1.0.
・Raster deformation repeat specifies whether to refer to the opposite side when the deformation result goes out of the image.
・The color conversion argument specifies the value to be added to each color element of the drawing color. See HSV function.
・Filter parameters cannot be specified when the filter type is 0 (none).

Example

LFILTER 1,1,4
LFILTER 1,2,8
LFILTER 1,5,180,-100,0
LFILTER 1,0

LFILTER(LayerID)

Get the filter type set for a layer

Argument

LayerID

ID of the layer from which the filter type is acquired: 0 to 7

Return Value

Set filter type

Example

FTYPE=LFILTER(1)

LCLIP LayerID,UpperLeftXCoordinate,UpperLeftYCoordinate,LowerRightXCoordinate,LowerRightYCoordinate
LCLIP LayerID

Set/cancel layer clipping settings

・Display elements belonging to the layer (text screen and sprite) will not be displayed outside the clipping area.

Arguments

LayerID

Layer ID for clipping setting: 0 to 7

UpperLeftXCoordinate,UpperLeftYCoordinate,LowerRightXCoordinate,LowerRightYCoordinate

Upper left and lower right coordinates that specify the clipping rectangle

・If not specified, the clipping setting is canceled and it shows on the entire display.

LCLIP LayerID OUT UpperLeftXCoordinate,UpperLeftYCoordinate,LowerRightXCoordinate,LowerRightYCoordinate

Get layer clipping rectangle coordinates

・Since the coordinates specified at the time of clipping setting are internally shaped, it may return different coordinates from the set coordinates.

Argument

LayerID

ID of the layer from which clipping settings are acquired: 0 to 7

Return Value

UpperLeftXCoordinate,UpperLeftYCoordinate,LowerRightXCoordinate,LowerRightYCoordinate

Get upper left and lower right coordinates

LMATRIX LayerID,HomeCoordinateX,HomeCoordinateY[,X,Y[,MagnificationX,MagnificationY[,RotationAngle]]]

Set the transformation matrix used when drawing the display elements in the layer

・Generate and set 2D transformation matrix from arguments

Arguments

LayerID

ID of the layer that sets the transformation matrix: 0 to 7

HomeCoordinateX,HomeCoordinateY

Home coordinates (coordinate reference point)

・The home coordinate is used as the coordinate reference point for the X and Y arguments, rotation and scaling of the center point.
・It's similar function as THOME and SPHOME.

X,Y

Display coordinates

・The relationship between the home coordinates X, Y and X, Y can be considered as “take the coordinates on the layer set by the home coordinates to the coordinates on the display set by X, Y”.
・It's similar function as TOFS and SPOFS.
・If not specified, 0,0 is specified.

MagnificationX,MagnificationY

Set the scale factor to horizontal (X) and vertical (Y)

・Zoom in and out around home coordinates X and Y.
・It's similar functions as TSCALE and SPSCALE.
・If not specified, 1,1 is specified.

Rotation angle

Angle of rotation
・ Rotate around home coordinates X and Y.
・ Same functions as TROT and SPROT.
・ If omitted, 0 is specified.

LMATRIX LayerID,TransformationMatrix

Set the transformation matrix used when drawing the display elements in the layer

Arguments

LayerID

ID of the layer that sets the transformation matrix: 0 to 7

TransformationMatrix

A Real array containing the transformation matrix

・16 elements are required.
・All elements must be in the single precision Real range.
・The matrix must be in a format that conforms to the OpenGL transformation matrix and includes the projection matrix.

LMATRIX LayerID

Reset layer transformation matrix

Argument

LayerID

Layer ID to reset the transformation matrix: 0 to 7

reference/layers.txt · Last modified: 2020/04/22 18:50 (external edit)

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